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9 you play as Beck, a nice and gentle robot who has to go on an adventure to stop and recover eight other "Mighty" bots, all of whom have been corrupted under mysterious circumstances (sound familiar, Mega Man fans?). 9's journey from concept to finished article has been a bumpy one - and now that it's finally here, we can't help but feel a little short-changed.
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But after some controversial delays, questionable communication between the Kickstarter campaign and its backers and a shaky launch, Mighty No. Billed as a spiritual successor to Capcom's seemingly dormant Mega Man series - a lineage Inafune is closely connected with - this new project was supposed to bring back everything fans loved about the Blue Bomber and introduce a new IP that would develop into its own successful franchise. There are few Kickstarter projects that have gained as much attention as Keiji Inafune and Comcept's Mighty No.
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